Accessibility
Playing with different needs
What the site and the games do to make playing easier, and the access details for each game as they are confirmed.
On this website
Less motion
If your phone or computer is set to reduce motion, the site drops its animations and uses simple fades.
Sound is your choice
Nothing plays until you tap, and you can switch sound off.
Keyboard and screen readers
A skip link, visible focus outlines, labelled buttons and text for every image that carries meaning.
In the games
Words on screen
In the pocket cases, every spoken line is also on screen.
No rush
The clock is for the leaderboard only. Stop any time: your progress is saved and you can pick it up another day.
Hints
Hints are there when you are stuck.
Play as a team
One phone can lead while others read, walk or solve, and team members can join with their own phones.
Routes
Town games keep to footpaths and public places. Access details are confirmed and listed on each case file before it opens.
Game by game
| Game | Getting around | Distance or time | Access |
|---|---|---|---|
| Stay on the Line | Around your own home | About 25 minutes, one or two minutes a device | Played indoors with the lights on. Uses sound, tapping and tilting the phone; never the camera, microphone or location. Every spoken line is also on screen. |
| The Keeper's Log | Anywhere, on your phone | About 10 to 15 minutes | Played seated, on your phone. Every spoken line is also on screen. |
| The Missing Surfboard | At home, on your phone | About 30 to 40 minutes | Played at home on your phone. Every spoken line is also on screen, so you can play with the sound off. Hints cost time, never money. |
| The Wreck at Dicky Beach | At home, on your phone | About 30 to 40 minutes | Played at home on your phone. Every spoken line is also on screen, so you can play with the sound off. Hints cost time, never money. |
| The Glass House File | At home, on your phone | About 30 to 40 minutes | Played at home on your phone. Every spoken line is also on screen, so you can play with the sound off. Hints cost time, never money. |
| Summer of '86 | At home, on your phone | About 30 to 40 minutes | Played at home on your phone. Every spoken line is also on screen, so you can play with the sound off. Hints cost time, never money. |
| The Yandina History Trail: Wally's Tall Tales | On foot | Confirmed before opening | Confirmed before opening |
| The Keeper's Last Light | On foot | About 90 to 120 minutes, including the walking | Confirmed before opening |
| The Wharf Job | On foot | Confirmed before opening | Confirmed before opening |
| The Coolum Art Trail: Nan's Postcard Dare | On foot | About 3 km return | Confirmed before opening |
| The Caloundra Art Trail: Pip and the Pelican | On foot | Confirmed before opening | Confirmed before opening |
| The Nambour Art Trail | On foot | About 3 km loop | Confirmed before opening |
| Murder at the Markets | On foot | About 1.5 to 2 km, About 75 to 100 minutes, including the walking | Confirmed before opening |
Need something we have not covered, like a quieter route, a seated version or more time? Ask us before you go. We read every message.
