The Hunt Is On

Accessibility

Playing with different needs

What the site and the games do to make playing easier, and the access details for each game as they are confirmed.

On this website

Reduced motion

Less motion

If your phone or computer is set to reduce motion, the site drops its animations and uses simple fades.

Audio off

Sound is your choice

Nothing plays until you tap, and you can switch sound off.

Screen reader

Keyboard and screen readers

A skip link, visible focus outlines, labelled buttons and text for every image that carries meaning.

In the games

Captions

Words on screen

In the pocket cases, every spoken line is also on screen.

Save and resume

No rush

The clock is for the leaderboard only. Stop any time: your progress is saved and you can pick it up another day.

Help on hand

Hints

Hints are there when you are stuck.

Team play

Play as a team

One phone can lead while others read, walk or solve, and team members can join with their own phones.

Footpaths

Routes

Town games keep to footpaths and public places. Access details are confirmed and listed on each case file before it opens.

Game by game

GameGetting aroundDistance or timeAccess
Stay on the LineAround your own homeAbout 25 minutes, one or two minutes a devicePlayed indoors with the lights on. Uses sound, tapping and tilting the phone; never the camera, microphone or location. Every spoken line is also on screen.
The Keeper's LogAnywhere, on your phoneAbout 10 to 15 minutesPlayed seated, on your phone. Every spoken line is also on screen.
The Missing SurfboardAt home, on your phoneAbout 30 to 40 minutesPlayed at home on your phone. Every spoken line is also on screen, so you can play with the sound off. Hints cost time, never money.
The Wreck at Dicky BeachAt home, on your phoneAbout 30 to 40 minutesPlayed at home on your phone. Every spoken line is also on screen, so you can play with the sound off. Hints cost time, never money.
The Glass House FileAt home, on your phoneAbout 30 to 40 minutesPlayed at home on your phone. Every spoken line is also on screen, so you can play with the sound off. Hints cost time, never money.
Summer of '86At home, on your phoneAbout 30 to 40 minutesPlayed at home on your phone. Every spoken line is also on screen, so you can play with the sound off. Hints cost time, never money.
The Yandina History Trail: Wally's Tall TalesOn footConfirmed before openingConfirmed before opening
The Keeper's Last LightOn footAbout 90 to 120 minutes, including the walkingConfirmed before opening
The Wharf JobOn footConfirmed before openingConfirmed before opening
The Coolum Art Trail: Nan's Postcard DareOn footAbout 3 km returnConfirmed before opening
The Caloundra Art Trail: Pip and the PelicanOn footConfirmed before openingConfirmed before opening
The Nambour Art TrailOn footAbout 3 km loopConfirmed before opening
Murder at the MarketsOn footAbout 1.5 to 2 km, About 75 to 100 minutes, including the walkingConfirmed before opening

Need something we have not covered, like a quieter route, a seated version or more time? Ask us before you go. We read every message.