The Hunt Is On

A wartime mystery on Caloundra Head

The Keeper's Last Light

Caloundra, 1942

A convoy waits off the headland, the keeper has vanished, and someone wants the light switched on before dawn.

Classified: Caloundra Head, 1942

The case

The Keeper's Last Light

The light has just gone onto mains power and the Navy has taken over the lighthouse grounds. A convoy bound for Brisbane is waiting off Caloundra Head to run the North West Channel before dawn. Overnight, the civilian keeper, Walter Pendleton, has disappeared.

You are volunteer coastwatchers on the night roster. Pendleton trusted you, and you soon find out why: the breach came from inside the signal station, so you cannot take this to the Navy. He has left his log, his ledger and a code card for you to find, one stop at a time, before someone shows the convoy to a submarine waiting past the channel.

The suspects

Four men stood the watch that night. All four look guilty from the start.

Sub-Lieutenant Arthur Miller

The only officer on the station. Called the new mains system "a gift to the enemy" in front of the whole watch.

Leading Signalman Andrew Davies

A local man from Nambour who knows every track on the headland. Complains loudly about the night watches.

Telegraphist Thomas Vance

Transferred from Brisbane in the spring. Seen leaving the station at odd hours, and will not say where he goes.

Signalman Charles Blake

A decorated veteran. Says openly that command is running the convoys badly.

Good for Date night or a day out for twoFriends and family teamsHistory buffsVisitors to Caloundra

What you'll do at the Caloundra lighthouses

  • Cipher wheelTurn the wheel until the coded message reads true.
  • Eyes on the spotAnswers you can only find standing there: a date on a plaque, a count, a colour.
  • Morse interceptsListen to the signal, read the dots and dashes, decode the message.
  • Combination locksCrack the code on a padlock, a keypad or a safe.
  • Name the culpritStrike off suspects as the evidence clears them, then make your accusation.

Where it takes you

  • The old Caloundra lighthouse, the white timber and iron tower first lit in 1896
  • The headland lookout over the North West Channel

Characters and events are fictional. The places and the wartime setting are real.

Questions about The Keeper's Last Light

How much does it cost?

Chapter 1 (stops 1 to 3) is free. The full game will be $10.

How long does it take?

About 90 to 120 minutes, including the walking.

Where does it start?

At Caloundra Head: the lighthouse reserve on Canberra Terrace and the headland.

Can kids play?

Older kids and teens do well in a family team. Players under 18 play with a parent or guardian.

Do I need an app?

No. It plays in your phone's web browser, one phone per team. Teammates can join with a team code.

Is it open yet?

Not yet. Get the launch email on this page and we will tell you the day it opens.

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