Test your phone
Will my phone work?
A two-minute field kit check: sound, buzz, tilt, compass, location, camera and more. Then see how every game plays on your phone.
Field kit check 2 min
Tap each test. It takes about two minutes, and it is best done outside, where your games are played. Nothing leaves your phone.
- 01Not tested
Sound
Voices, Morse signals and countdowns.
- 02Not tested
Buzz
Your phone pulses as you close in on something.
- 03Not tested
Tilt and shake
Some locks open with a move, not a code.
- 04Not tested
Compass
An arrow that turns with you to point the way.
- 05Not tested
Location
Your phone knows when you reach each stop.
- 06Not tested
Camera
Photo challenges and then-and-now views.
- 07Not tested
Microphone
Sound puzzles: clap, whisper, find the quiet.
- 08Not tested
Screen stays on
So the hunt does not lock mid-clue.
Checked automatically - 09Not tested
Saving progress
So you can stop and pick it up later.
Checked automatically
Your phone, game by game
Every game plays on any phone: when a sensor is missing or blocked, the game swaps in another way to solve that stop. Questions? Ask us.
Before you head out
Charge up. A hunt uses location and the screen the whole way. Start full, or bring a power bank.
Sound on. On an iPhone, flick off the silent switch so you hear the voices.
Allow the asks. When a game asks for location, motion or the camera, say yes. You can change it later in your browser settings.
Use a normal tab, not private browsing, so your progress saves. Or sign in, and it follows you to any phone.
