Coming soonStrange lights mysteryAt home, on your phoneAt-home caseAges 10+A$5 at launch
Glass House Mountains: The Glass House File
The Glass House File
A $2 shoebox from a garage sale: tapes, logbooks and a badge from the Night Owls Sky Watch Club, and four strange lights logged on one winter night in 1974. You are the club's new duty officer.
Closed for now. This game is paused while we check something on the route. Get the launch email above and we will tell you when it reopens.
It cost two dollars at a garage sale: a shoebox of cassette tapes, logbooks and a cipher wheel from the Night Owls Sky Watch Club, with a card on top. "For whoever's curious. Play tape one. D. Lark."
On Friday 14 June 1974 the Night Owls logged four strange lights over the Glass House Mountains. Dot Lark, now 84, was on duty that night. She talks you through the file tape by tape, makes you the club's new duty officer, and hands you the evidence, light by light.
Spooky, funny and fine for families. Every word is voiced, and on screen too. Play it on the couch, solo or with friends.
Good forA night inFamiliesSky watchersPlaying anywhere in Australia
What you'll do in this at-home case
Combination locksCrack the code on a padlock, a keypad or a safe.
Brighten the darkLift the light on a dim photo to see what is hiding in it.
Voiced charactersHear each side of the story and choose who to believe.
Inspired by real reports of strange lights over the Sunshine Coast. The case itself is fiction.
Questions about The Glass House File
How long does it take?
About 30 to 40 minutes.
Do I need to go to the Glass House Mountains?
No. It plays on your phone wherever you are. The Glass House Mountains are where the story is set, not where you play.
Do I need an app?
No. It plays in your phone's web browser. Every spoken line is on screen too, so you can play with the sound off.
When can I play it?
It is coming soon. Leave your email on this page and we will tell you the day it opens.
Is it a true story?
It is inspired by real reports of strange lights over the Sunshine Coast. The case itself is fiction.
5.10am in Noosa, and the middle hook in the surf shed is empty. The paddle-out is at 6.30. Pops wrote everything down: follow sixty years of Noosa surf to find his board in time.
A tin box in a beachcomber's shed at Dicky Beach, and a letter from a ship's boy who was aboard the SS Dicky when the storm drove her ashore in 1893. Open it, and follow him through the gale.
January 1986, the last day of the summer holidays. Robbie, twelve, has vanished from the bike rack outside the milk bar, and you have until the streetlights come on to find him.
A free psychological thriller you play around your own home: lock down every device in your house before it finishes learning you, with after-hours support on the line until first light.